Gather Together: 8:00 PM Port Jeuno
Attendees:
1. Abrasaxxy
2. Brynn
3. Eggy
4. Momosid
5. Najaran
6. Nikkib
7. Ramasan
8. Rhete
Attendees:
1. Abrasaxxy
2. Brynn
3. Eggy
4. Momosid
5. Najaran
6. Nikkib
7. Ramasan
8. Rhete
Zone: Temenos West
Notes:
37 Coins total. Everyone got 4-5 coins each. BRD WAR AND SMN Dropped Congrats to Rhete on SMN!!! Good farming run hope you all had fun together maybe next time we can clear before time runs out! :D
- Mood:
crazy
Summary : We started our Swift Belt Run alittle while after limbus with, what seemed like, an army of ninjas! We built up hate and ended up 2/6 on swift belt! Found out Dark knights drop their panties faster than a porn star and actually managed to snag a couple pairs of subligar we actually wanted along with some merits!







Congrats to everyone that got something nifty! @_@ Merits included! @_@









Congrats to everyone that got something nifty! @_@ Merits included! @_@
Gather Together: 8:00 PM Port Jeuno
Attendees:
Attendees:
1. Bachagi
2. Brynn
3. Hyuuuuuuga
4. Meli
5. Momosid
6. Najaran
7. Ravyn
8. ZetCARROT
7. Ravyn
8. ZetCARROT
Zone: Apollyon NW - Magenta Chip
Notes:
- Mood:
hyper
Gather Together: 8:00 PM Port Jeuno
Attendees:
1. Bachagi
2. Brynn
3. Colm
4. Meli
5. Momosid
6. Najaran
7. Nikkib
8. ZetCarrot
Zone: NE Apollyon - Smoky Chip
Notes:
Cleared the zone with time to spare. It was an easy run with only one death (Naj) and a lot of AF RNG SAM BLM DRG WAR & BRD all dropped. We got a total of 56 coins and most members got an average of 9 coins per person.
Great run keep up the good work in Limbus <3 ~~~

Attendees:
1. Bachagi
2. Brynn
3. Colm
4. Meli
5. Momosid
6. Najaran
7. Nikkib
8. ZetCarrot
Zone: NE Apollyon - Smoky Chip
Notes:
Cleared the zone with time to spare. It was an easy run with only one death (Naj) and a lot of AF RNG SAM BLM DRG WAR & BRD all dropped. We got a total of 56 coins and most members got an average of 9 coins per person.
Great run keep up the good work in Limbus <3 ~~~
- Mood:
bouncy
Limbus Overview
Requirements for participating in Limbus: Sea Access
Rules:
Apollyon SE
Notes - There's only four floors here, but on each floor you can get one of each chest. The trick about this zone is each floor has an immunity. Because of that it makes skill chains kind of difficult and certain jobs just do obscene dmg on certain floors. I'll get into the immunities on the floor-by-floor, but if possible bring each kind of dmg melee. Subbing ninja is fine for melee here and depending on the number of healers it might be recommended cause of the nasty AoEs. And to maximize coins, we usually clear every mob before doing the "boss", but careful cause everything links.
1st Floor - This floor is a pain because there are 10 slime mobs that like to use Fluid Spread (AoE) that really hurts. /nin people please keep up utsusemi. They're also immune to all blunt-type dmg. /comfort monks... Anyways, after killing all the slimes, there's the "Ghost Clot" which is the trigger mob for the portal.
2nd Floor - 10 crabs on this floor which are immune to slashing dmg and a sea-monk type mob that floats around the area so careful not to aggro it. The sea-monk is the trigger mob to open the portal. It uses the 2 hour hundred fists which we usually have a PLD invincible to counter. If no PLDs are there, we'll all disengage and a RNG will shadowbind. Please be quick to turn and run away. Also, don't break shadowbind.
3rd Floor - 10 skeleton mobs that are immune to piercing attacks. Skeletons with scythes are mages and ones with clubs are warriors. Stunners stun -ga spells of course and brds/rdms try to keep ice spikes off cause they looove casting it. The boss for this floor is a corse NM. It comes with all the awful TP moves; AoE silence and charm. Please bring echo drops mages cause our BLMs like to pull hate that can get everyone silenced. Oh yeah, sleep the charmed person, don't kill them...
4th Floor - The 4th and final floor has 11 weapon mobs, one of which is the boss to trigger the treasure chest for items. Again, once you open that chest it's over so save that till you've killed everything. The weapons are immune to magic dmg so BLMs are reduced to healing, enfeebling magic, and the occasional sleep when they link. Melee /nin please keep up utsusemi. And that's it.
Apollyon NW
Notes - The HNM zone of Apollyon! Treat this just like you would a god run I'd say. Melee /thf, make skillchains, BLMs magic burst,! I'm thinking it's ideal to have a couple tanks, some healing magic, BLMs/SMNs, BRDs/RDMs, and a few melee.
1st Floor - This floor has 7 Banshee-type mobs that do aggro to low hp and the "boss" is a Doomed-type mob (big ugly blob-thing). An unresisted banish is suppose to break the dmg penalty for melee on Banshees so if you get the chance to do so, go ahead WHMs. I suspect you'll be busy healing though cause they like to do the AoE TP moves. Please skillchain fast on these when told so we can kill them quick.
2nd Floor - There are 7 buffalo-mobs on this floor and one Ram. The buffalo mobs die pretty quick. Skillchain and magic burst again like last floor. The Ram on this floor roams around so try not to aggro him. It also does the two hour mighty strikes.
3rd Floor - 7 Bugards on this floor along with a gigant turtle! Hehe, darkness/distortion skillchain and MB the turtle works well. With multiple tanks, one can tank bugards so we can build TP instead of hitting the turtle for 0-10's.
4th Floor - Five wyverns and one wyrm. Supposedly the more wyverns up the stronger the wyrm is, so... Avoid the wandering wyrm, till after all five wyverns are dead. Sleep the wyrm if mages are having MP issues, so don't DoT it.
5th Floor - Three behemoths and one king behemoth!!! Straight tank and beat the crap out of the NQ behemoths! Then kite the KB around in the big area. The idea is to bait it into using meteor, then running out of range before he can get it off.
Apollyon SW
1st Floor - 10 Fomors, they all have two hours and some are partied so careful when pulling. Once you kill all the fomors the 3 chests will pop @ the teleporter. You may only pick one because the rest will disappear ._. So choice wisely. Oh yeah, a random fomor will open the portal.
2nd Floor - 8 Treants (Those big ass trees @_@ ) After you kill each one, another mobs "pops" out of them. Just like Olla. D: The treants don't seem to move, 7 have leaves and then there's one mega boss one without leaves, all have the same name. The boss has modified TP moves. If I remember right most of them take off Utsusemi. Anyways, same drill as the first floor, kill them all and the 8 mobs that pop after you kill them to pop the 3 chests, one random mob will open the portal. Mages stand back and watch out for aoes cause they hurt. ._.
3rd Floor - This floor is filled with chests! But all but 3 of them are mimics... Please bring antidotes for this floor. The aoe "Death Trap", mimics only TP move, does stun and a mean poison. D: BLMs stun often to pervent Death Trap. It might also be possible to mana-burn these depending on BLM attendance.
4th Floor - This is the last floor, there's a bunch of sets of elementals all in groups of 3. The groups don't link with each other, but all 3 in the group will always like no matter how far apart will link. The trick is the kill the set of elementals matching the day so you can pop the chest and clear the zone.
Apollyon NE
Notes - You can get all 3 types of chests on each floor. There's always two time chests (blue) and one restore chest (brown) up on each floor except the last one. To get the treasure chest (sort of golden), you need to kill special "trigger" monsters on each floor that have a chance of dropping them. I'll get into which one is which while doing the floor by floor. Melee that can sub thief would be nice for hate control and big dmg on skillchains~ Only two floors have mobs with AoEs that can be blocked by utsusemi. Those being the 3rd floor (doll - typhoon) and the 4th floor (monkeys - spinning claw, gigas - grand slam) so you'd be fine with /thf. However monks that can /nin do that cause you make decent tanks for when you pull hate. Skill chains + magic bursts make this zone easy.
1st Floor - 12 mandies that <3 Dream Flower... It's up to you if you want to bring a poison potion or two for this. There are two larger mandies, a white and black one that are two of the trigger mobs. Then the one Goobbue is the other trigger mob. He has all the normal goobbue moves (single target paralyze, aoe silence) but also had additional effect paralyze.
2nd Floor - 4 sets of two birds and one greater bird. The four greater birds are trigger mobs. They don't link with the smaller birds, but the small birds link with each other. The smaller birds aren't bad at all, but greater birds are mean. They can do Massacre Elegy and Horde Lullaby along with the usual awful Greater bird TP moves. If we have a ninja tank, stunners could you stun after Giga-scream, I believe that's what triple attack is called in this zone.
3rd Floor - 13 magic pots and 3 dolls on this floor. The pots do aggro and they also link. Again, the bigger mobs are the trigger mobs. I believe there's one big doll and one big pot, but there might be more.
4th Floor - 8 Opo-opos and 3 Gigas on this floor. The one big opo-opo is a trigger mob along with the 3 gigas. Each gigas has it's own immunity to one out of these three types of dmg: magic dmg, ranged attacks, and physical dmg. From what I've seen Cronos has always been immune to melee dmg, Okeanos to ranged attack dmg, and Hyperion to magic dmg. Mages remember to stand out of AoE range on both the monkeys and gigas.
5th Floor - This is the last floor and there are no time extension on this floor. There are 8 dhamels that circle around the center area. They link, so it's best to pull them away and kill them one by one. After you kill all the dhamels the treasure chest for items is up behind the 2 manticores, but upon opening it you've cleared the zone. So time willing, pull manticores one at a time (they link by sight) and collect your two coins from them. Note, each mob drops two coins on the last floor so please remember to past fast on this floor.
Requirements for participating in Limbus: Sea Access
Rules:
-Before entry into Limbus everyone will pick a job they wish to lot AF items for and place it in their search comment.
- The job you pick must be at least level 70.
- When an AF item drops the people that picked that job before the run may lot.
- If no one picked that job the item will go to free lot.
- All coins will be lotted on by one to two people.
- At the end of the run all coins will be divided evenly among the attendees.
- Any extra coins will be /random to the highest or lowest numbers.
- Limbus will be open to non-Clashes members (for now) so feel free to bring friends. However Limbus will be on a first come first serve basis, and everyone will follow the same rules regardless of actually being in the LS or not.
- Non Clashes members can apply to Clashes at www.clasheslinkshell.com if they decide they would like to join us for Limbus on a regular basis.
- Limbus will be open to non-Clashes members (for now) so feel free to bring friends. However Limbus will be on a first come first serve basis, and everyone will follow the same rules regardless of actually being in the LS or not.
- Non Clashes members can apply to Clashes at www.clasheslinkshell.com if they decide they would like to join us for Limbus on a regular basis.
Apollyon SE
Notes - There's only four floors here, but on each floor you can get one of each chest. The trick about this zone is each floor has an immunity. Because of that it makes skill chains kind of difficult and certain jobs just do obscene dmg on certain floors. I'll get into the immunities on the floor-by-floor, but if possible bring each kind of dmg melee. Subbing ninja is fine for melee here and depending on the number of healers it might be recommended cause of the nasty AoEs. And to maximize coins, we usually clear every mob before doing the "boss", but careful cause everything links.
1st Floor - This floor is a pain because there are 10 slime mobs that like to use Fluid Spread (AoE) that really hurts. /nin people please keep up utsusemi. They're also immune to all blunt-type dmg. /comfort monks... Anyways, after killing all the slimes, there's the "Ghost Clot" which is the trigger mob for the portal.
2nd Floor - 10 crabs on this floor which are immune to slashing dmg and a sea-monk type mob that floats around the area so careful not to aggro it. The sea-monk is the trigger mob to open the portal. It uses the 2 hour hundred fists which we usually have a PLD invincible to counter. If no PLDs are there, we'll all disengage and a RNG will shadowbind. Please be quick to turn and run away. Also, don't break shadowbind.
3rd Floor - 10 skeleton mobs that are immune to piercing attacks. Skeletons with scythes are mages and ones with clubs are warriors. Stunners stun -ga spells of course and brds/rdms try to keep ice spikes off cause they looove casting it. The boss for this floor is a corse NM. It comes with all the awful TP moves; AoE silence and charm. Please bring echo drops mages cause our BLMs like to pull hate that can get everyone silenced. Oh yeah, sleep the charmed person, don't kill them...
4th Floor - The 4th and final floor has 11 weapon mobs, one of which is the boss to trigger the treasure chest for items. Again, once you open that chest it's over so save that till you've killed everything. The weapons are immune to magic dmg so BLMs are reduced to healing, enfeebling magic, and the occasional sleep when they link. Melee /nin please keep up utsusemi. And that's it.
Apollyon NW
Notes - The HNM zone of Apollyon! Treat this just like you would a god run I'd say. Melee /thf, make skillchains, BLMs magic burst,! I'm thinking it's ideal to have a couple tanks, some healing magic, BLMs/SMNs, BRDs/RDMs, and a few melee.
1st Floor - This floor has 7 Banshee-type mobs that do aggro to low hp and the "boss" is a Doomed-type mob (big ugly blob-thing). An unresisted banish is suppose to break the dmg penalty for melee on Banshees so if you get the chance to do so, go ahead WHMs. I suspect you'll be busy healing though cause they like to do the AoE TP moves. Please skillchain fast on these when told so we can kill them quick.
2nd Floor - There are 7 buffalo-mobs on this floor and one Ram. The buffalo mobs die pretty quick. Skillchain and magic burst again like last floor. The Ram on this floor roams around so try not to aggro him. It also does the two hour mighty strikes.
3rd Floor - 7 Bugards on this floor along with a gigant turtle! Hehe, darkness/distortion skillchain and MB the turtle works well. With multiple tanks, one can tank bugards so we can build TP instead of hitting the turtle for 0-10's.
4th Floor - Five wyverns and one wyrm. Supposedly the more wyverns up the stronger the wyrm is, so... Avoid the wandering wyrm, till after all five wyverns are dead. Sleep the wyrm if mages are having MP issues, so don't DoT it.
5th Floor - Three behemoths and one king behemoth!!! Straight tank and beat the crap out of the NQ behemoths! Then kite the KB around in the big area. The idea is to bait it into using meteor, then running out of range before he can get it off.
Apollyon SW
1st Floor - 10 Fomors, they all have two hours and some are partied so careful when pulling. Once you kill all the fomors the 3 chests will pop @ the teleporter. You may only pick one because the rest will disappear ._. So choice wisely. Oh yeah, a random fomor will open the portal.
2nd Floor - 8 Treants (Those big ass trees @_@ ) After you kill each one, another mobs "pops" out of them. Just like Olla. D: The treants don't seem to move, 7 have leaves and then there's one mega boss one without leaves, all have the same name. The boss has modified TP moves. If I remember right most of them take off Utsusemi. Anyways, same drill as the first floor, kill them all and the 8 mobs that pop after you kill them to pop the 3 chests, one random mob will open the portal. Mages stand back and watch out for aoes cause they hurt. ._.
3rd Floor - This floor is filled with chests! But all but 3 of them are mimics... Please bring antidotes for this floor. The aoe "Death Trap", mimics only TP move, does stun and a mean poison. D: BLMs stun often to pervent Death Trap. It might also be possible to mana-burn these depending on BLM attendance.
4th Floor - This is the last floor, there's a bunch of sets of elementals all in groups of 3. The groups don't link with each other, but all 3 in the group will always like no matter how far apart will link. The trick is the kill the set of elementals matching the day so you can pop the chest and clear the zone.
Apollyon NE
Notes - You can get all 3 types of chests on each floor. There's always two time chests (blue) and one restore chest (brown) up on each floor except the last one. To get the treasure chest (sort of golden), you need to kill special "trigger" monsters on each floor that have a chance of dropping them. I'll get into which one is which while doing the floor by floor. Melee that can sub thief would be nice for hate control and big dmg on skillchains~ Only two floors have mobs with AoEs that can be blocked by utsusemi. Those being the 3rd floor (doll - typhoon) and the 4th floor (monkeys - spinning claw, gigas - grand slam) so you'd be fine with /thf. However monks that can /nin do that cause you make decent tanks for when you pull hate. Skill chains + magic bursts make this zone easy.
1st Floor - 12 mandies that <3 Dream Flower... It's up to you if you want to bring a poison potion or two for this. There are two larger mandies, a white and black one that are two of the trigger mobs. Then the one Goobbue is the other trigger mob. He has all the normal goobbue moves (single target paralyze, aoe silence) but also had additional effect paralyze.
2nd Floor - 4 sets of two birds and one greater bird. The four greater birds are trigger mobs. They don't link with the smaller birds, but the small birds link with each other. The smaller birds aren't bad at all, but greater birds are mean. They can do Massacre Elegy and Horde Lullaby along with the usual awful Greater bird TP moves. If we have a ninja tank, stunners could you stun after Giga-scream, I believe that's what triple attack is called in this zone.
3rd Floor - 13 magic pots and 3 dolls on this floor. The pots do aggro and they also link. Again, the bigger mobs are the trigger mobs. I believe there's one big doll and one big pot, but there might be more.
4th Floor - 8 Opo-opos and 3 Gigas on this floor. The one big opo-opo is a trigger mob along with the 3 gigas. Each gigas has it's own immunity to one out of these three types of dmg: magic dmg, ranged attacks, and physical dmg. From what I've seen Cronos has always been immune to melee dmg, Okeanos to ranged attack dmg, and Hyperion to magic dmg. Mages remember to stand out of AoE range on both the monkeys and gigas.
5th Floor - This is the last floor and there are no time extension on this floor. There are 8 dhamels that circle around the center area. They link, so it's best to pull them away and kill them one by one. After you kill all the dhamels the treasure chest for items is up behind the 2 manticores, but upon opening it you've cleared the zone. So time willing, pull manticores one at a time (they link by sight) and collect your two coins from them. Note, each mob drops two coins on the last floor so please remember to past fast on this floor.
